Roblox is more than a game—it’s an open-world ecosystem with an in-game economy and a vibrant culture. The Roblox platform is revolutionizing the way tens of millions of daily users interact online, and as it scales up to a billion daily users, Roblox’s software engineers work to ensure its users are secure and engaged.
The interview loops at Roblox are team-independent, so there’s variance among each team’s process. However, what remains true throughout the teams is that Roblox tends to prefer software engineers with experience in at least some of the following:
Some major advantages of being a Roblox Software Engineer are increased ownership and direct impact. Engineers on user-facing teams appreciate how quickly they can see the changes from shipped code and effectively get user feedback in real-time.
Typically, Roblox engineering teams are focused on user-facing or internal development. Software engineers at Roblox may be hired to work on anything from building moderation tools to iterating on 3D avatar technology to building the machine learning that makes the Roblox environment adaptive.
The average total compensation across software engineering levels at Roblox are:
Though Roblox teams have differing processes, applicants generally describe four interview stages, split into at least five conversations:
In this typically thirty-minute call, there may be some light technical questions, but usually not. The focus is on behavioral questions and typical recruiter logistics questions.
Be ready to talk about your previous work history and skills as they relate to the job description and why you’re passionate about game design, scalability, and virtual open worlds (aka “why Roblox”).
Sample questions include:
Roblox has a mandatory weekly in-office work policy from Tuesday to Thursday.
Roblox technical screens are typically 60–90 minutes, and depending on the seniority of the role you interview for, here’s what you can expect:
Roblox’s technical screens are conducted on CodeSignal, and for entry-level and mid-level applicants, questions can involve:
Sample questions include:
Entry-level and internship candidates will be guided through a real-world scenario and given a number of tasks to complete in a 3D interactive environment built on Roblox. Roblox hiring managers stress that “there are no right or wrong answers here; rather, we’re simply looking to understand how you approach solving problems.” The assessment tracks the actions you take and then uses data science to score you based on the observed decision-making process, as well as your results.
Play around in Roblox before your interview since this assessment will be conducted on the platform. Roblox recommends candidates play its practice assessment, Kaiju Cats.
Sample questions include:
In this system design interview, you’ll have an hour to answer a prompt. Applicants report these questions being more general, while the system design questions in the later onsite stage are more specific to game design.
Roblox’s Chief Technology Officer, Daniel Sturman, has said, “We want folks who can demonstrate to us that they’re innovative, long-term thinkers, will go to first principles, and not just do things the way they’ve been done.” So be ready to start there when you narrate your thoughts.
Sample questions include:
Applicants report that these 4 to 7-hour sessions are the hardest and most open to variation of any hiring stage at Roblox.
These sessions are broken into three stages:
You have an hour to complete two CodeSignal problems, which increase in difficulty. Timing is strict at this phase, so be ready to solve both problems efficiently.
You can use any programming language to solve these problems, but be prepared to explain why you chose that language.
Topics include:
Sample questions include:
For candidates at and above the senior level, Roblox typically splits this 60-minute round into two phases: one standard system design question and one deep dive into a system you designed previously. Candidates below the senior level will only go through the first phase.
Questions at this stage typically focus more on game design than previous system design questions in the tech screen.
Sample questions include:
You’ll have at least an hour of behavioral questions, with higher-level candidates having as many as three separate hour-long sessions.
Thematically, these questions will focus on group problem-solving strategies and interpersonal skills.
Expect your interviewers to pick one project on your resume and drill down into the details. Be ready to reflect on why you made development choices and used certain tools. Discuss in detail what you learned and your work style during the course of the project.
Sample questions include:
Roblox is looking for candidates who are part of the greater developer community, always learning, and who can speak to current trends and best practices. Roblox’s Chief Scientist, Morgan McGuire, recommends candidates attend online conferences like GDC and SIGGRAPH to learn more about the metaverse, or other conferences like NeurIPS, CVPR, and ICML to learn about the machine learning Roblox uses.
Your final interview at Roblox will be an hour-long Bar Raiser interview, a format that few companies employ. Think of the Bar Raiser as a combination of a behavioral and system design interview. You’ll be given a question—usually based on a technical problem Roblox has faced in the past—designed to get you out of your comfort zone. Though you're talking about technical subjects, the way to score points is by broadcasting a signal of Roblox’s Core Values:
Relative to other big tech companies, Roblox focuses more on behavioral and problem-solving questions, weaving them into every stage of the hiring process. Candidates may have at least seven interviews before receiving an offer.
The average total compensation across software engineering levels at Roblox are:
On average, it takes 6–8 weeks, though some candidates report it taking as long as 3 months.
Yes, since Roblox has mandatory in-office hours for at least three days a week for all new hires.
No, but using a Roblox developer account as a supplementary portfolio does help show the hiring team that you’re familiar with the environment and conversant in the tech stack. Roblox’s Chief Scientist, Morgan McGuire, says this is "... an awesome way to just say 'this is something I'm passionate about, and I'm using it to learn new skills.'”
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